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-rw-r--r--res/lights.xml16
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diff --git a/res/lights.xml b/res/lights.xml
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+<?xml version="1.0"?>
+<ilt p.id="assetFactory">
+ <asset p.typeid="Illuminator" id="r-light" name="r-light">
+ <bodyMesh id="body">
+ <use type="cylinder" scale="0.12,0.12,1" colour="lightslategray"/>
+ <use type="cylinder" scale="0.07,0.07,3" position="0,0,1" colour="lightslategray"/>
+ <use type="cylinder" scale="0.05,0.05,1.5" position="0,0.1,4" rotation="1.5,0,0" colour="lightslategray"/>
+ </bodyMesh>
+ </asset>
+ <!-- yes I'm hacking some floor to light up as though its a bush -->
+ <asset p.typeid="Foliage" id="floor" name="floor">
+ <bodyMesh id="body">
+ <use type="plane" scale="10,10,0" colour="#aaaaaa"/>
+ </bodyMesh>
+ </asset>
+</ilt>