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-rw-r--r--lib/maths.h9
-rw-r--r--lib/ray.h3
-rw-r--r--lib/triangle.h2
3 files changed, 10 insertions, 4 deletions
diff --git a/lib/maths.h b/lib/maths.h
index 17ca795..3d4f440 100644
--- a/lib/maths.h
+++ b/lib/maths.h
@@ -111,6 +111,13 @@ difference(const glm::vec<D, T, Q> & globalA, const glm::vec<D, T, Q> & globalB)
return globalA - globalB;
}
+template<glm::length_t D, Arithmetic T, glm::qualifier Q = glm::defaultp>
+constexpr auto
+distance(const glm::vec<D, T, Q> & pointA, const glm::vec<D, T, Q> & pointB)
+{
+ return glm::length(difference(pointA, pointB));
+}
+
glm::mat4 flat_orientation(const Rotation3D & diff);
namespace {
@@ -498,7 +505,7 @@ operator"" _degrees(long double degrees)
// Late implementations due to dependencies
template<typename T, glm::qualifier Q>
constexpr ArcSegment<T, Q>::ArcSegment(PointType centre, PointType ep0, PointType ep1) :
- Arc {centre, ep0, ep1}, centre {centre}, ep0 {ep0}, ep1 {ep1}, radius {glm::length(difference(centre, ep0))}
+ Arc {centre, ep0, ep1}, centre {centre}, ep0 {ep0}, ep1 {ep1}, radius {::distance(centre, ep0)}
{
}
diff --git a/lib/ray.h b/lib/ray.h
index a831270..793e21e 100644
--- a/lib/ray.h
+++ b/lib/ray.h
@@ -27,8 +27,7 @@ public:
const auto n2 = crossProduct(direction, n);
const auto c1 = p1 + PositionType((glm::dot(RelativePosition3D(start - p1), n2) / glm::dot(d1, n2)) * d1);
const auto difflength = glm::length(diff);
- if (glm::length(RelativePosition3D(c1 - p1)) > difflength
- || glm::length(RelativePosition3D(c1 - e1)) > difflength) {
+ if (::distance(c1, p1) > difflength || ::distance(c1, e1) > difflength) {
return std::numeric_limits<typename PositionType::value_type>::infinity();
}
return static_cast<PositionType::value_type>(glm::abs(glm::dot(n, RelativePosition3D(p1 - start))));
diff --git a/lib/triangle.h b/lib/triangle.h
index d5547ab..e430653 100644
--- a/lib/triangle.h
+++ b/lib/triangle.h
@@ -48,7 +48,7 @@ struct Triangle : public glm::vec<3, glm::vec<Dim, T, Q>> {
[[nodiscard]] constexpr auto
height()
{
- return (area() * 2) / glm::length(difference(p(0), p(1)));
+ return (area() * 2) / ::distance(p(0), p(1));
}
[[nodiscard]] constexpr Normal3D