diff options
Diffstat (limited to 'lib')
-rw-r--r-- | lib/ray.cpp | 18 | ||||
-rw-r--r-- | lib/ray.hpp | 2 |
2 files changed, 20 insertions, 0 deletions
diff --git a/lib/ray.cpp b/lib/ray.cpp new file mode 100644 index 0000000..1e30ae4 --- /dev/null +++ b/lib/ray.cpp @@ -0,0 +1,18 @@ +#include "ray.hpp" + +float +Ray::distanceToLine(const glm::vec3 & p1, const glm::vec3 & e1) const +{ + // https://en.wikipedia.org/wiki/Skew_lines + const auto diff = p1 - e1; + const auto d1 = glm::normalize(diff); + const auto &p2 = start, &d2 = direction; + const auto n = glm::cross(d1, d2); + const auto n2 = glm::cross(d2, n); + const auto c1 = p1 + (glm::dot((p2 - p1), n2) / glm::dot(d1, n2)) * d1; + const auto difflength = glm::length(diff); + if (glm::length(c1 - p1) > difflength || glm::length(c1 - e1) > difflength) { + return std::numeric_limits<float>::infinity(); + } + return glm::abs(glm::dot(n, p1 - p2)); +} diff --git a/lib/ray.hpp b/lib/ray.hpp index 4c0710a..bce4a30 100644 --- a/lib/ray.hpp +++ b/lib/ray.hpp @@ -8,4 +8,6 @@ public: glm::vec3 start; glm::vec3 direction; + + float distanceToLine(const glm::vec3 & a, const glm::vec3 & b) const; }; |