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-rw-r--r--lib/maths.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/lib/maths.h b/lib/maths.h
index 63b752a..018ef0e 100644
--- a/lib/maths.h
+++ b/lib/maths.h
@@ -176,7 +176,7 @@ operator||(const glm::vec<L, T, Q> v1, const T v2)
template<glm::length_t L, typename T, glm::qualifier Q>
inline constexpr glm::vec<L, T, Q>
-operator%(const glm::vec<L, T, Q> & p, const glm::mat<L + 1, L + 1, T, Q> & mutation)
+perspectiveMultiply(const glm::vec<L, T, Q> & p, const glm::mat<L + 1, L + 1, T, Q> & mutation)
{
const auto p2 = mutation * (p || T(1));
return p2 / p2.w;
@@ -184,9 +184,9 @@ operator%(const glm::vec<L, T, Q> & p, const glm::mat<L + 1, L + 1, T, Q> & muta
template<glm::length_t L, typename T, glm::qualifier Q>
inline constexpr glm::vec<L, T, Q>
-operator%=(glm::vec<L, T, Q> & p, const glm::mat<L + 1, L + 1, T, Q> & mutation)
+perspectiveApply(glm::vec<L, T, Q> & p, const glm::mat<L + 1, L + 1, T, Q> & mutation)
{
- return p = p % mutation;
+ return p = perspectiveMultiply(p, mutation);
}
float normalize(float ang);