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+import type : register ;
+import type : type ;
+import generators : register-standard ;
+
+type.register GL_VERTEX_SHADER : vs ;
+type.register GL_GEOMETRY_SHADER : gs ;
+type.register GL_FRAGMENT_SHADER : fs ;
+
+generators.register-standard glsl.embed : GL_VERTEX_SHADER : CPP(vs-%) H(vs-%) ;
+generators.register-standard glsl.embed : GL_GEOMETRY_SHADER : CPP(gs-%) H(gs-%) ;
+generators.register-standard glsl.embed : GL_FRAGMENT_SHADER : CPP(fs-%) H(fs-%) ;
+
+actions glsl.embed
+{
+ m4 -DNAME=$(2:B) -DTYPE=$(2:S) > $(1[2]) lib/embed-glsl.h.m4
+ m4 -DSOURCE=$(2) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) > $(1[1]) lib/embed-glsl.cpp.m4
+}
+
+rule glsl.embed ( targets * : sources * : properties * )
+{
+ DEPENDS $(targets) : lib/embed-glsl.h.m4 lib/embed-glsl.cpp.m4 ;
+ OPTIONS on $(targets) = [ type.type $(sources) ] ;
+}