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-rw-r--r--gfx/models/texture.cpp6
-rw-r--r--gfx/models/texture.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp
index 87b73e7..639ae0f 100644
--- a/gfx/models/texture.cpp
+++ b/gfx/models/texture.cpp
@@ -63,6 +63,12 @@ Texture::save(const glTexture & texture, GLenum format, GLenum type, const glm::
}
void
+Texture::save(const glm::ivec2 & size, const char * path) const
+{
+ save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, size, 3, path, 2);
+}
+
+void
Texture::save(const glTexture & texture, const glm::ivec2 & size, const char * path)
{
save(texture, GL_BGR, GL_UNSIGNED_BYTE, size, 3, path, 2);
diff --git a/gfx/models/texture.h b/gfx/models/texture.h
index 31ffaa5..cc0c07e 100644
--- a/gfx/models/texture.h
+++ b/gfx/models/texture.h
@@ -24,6 +24,7 @@ public:
void bind(GLenum unit = GL_TEXTURE0) const;
+ void save(const glm::ivec2 & size, const char * path) const;
static void save(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveNormal(const glTexture &, const glm::ivec2 & size, const char * path);