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-rw-r--r--gfx/camera_controller.h14
-rw-r--r--gfx/gl/camera.cpp4
-rw-r--r--gfx/gl/camera.h5
3 files changed, 19 insertions, 4 deletions
diff --git a/gfx/camera_controller.h b/gfx/camera_controller.h
new file mode 100644
index 0000000..cdc70d2
--- /dev/null
+++ b/gfx/camera_controller.h
@@ -0,0 +1,14 @@
+#ifndef CAMERA_CONTROLLER_H
+#define CAMERA_CONTROLLER_H
+
+#include <game/worldobject.h>
+
+class Camera;
+class Shader;
+
+class CameraController : public WorldObject {
+public:
+ virtual void updateCamera(Camera *, Shader *) const = 0;
+};
+
+#endif
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 2f48ca5..c98ff70 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -2,8 +2,8 @@
#include <glm/gtx/transform.hpp>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
- projection {glm::perspective(fov, aspect, zNear, zFar)}, pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F,
- 0.0F}
+ pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F, 0.0F}, projection {
+ glm::perspective(fov, aspect, zNear, zFar)}
{
}
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h
index 90d88a3..3d8ece4 100644
--- a/gfx/gl/camera.h
+++ b/gfx/gl/camera.h
@@ -15,11 +15,12 @@ public:
void Pitch(float angle);
void RotateY(float angle);
-private:
- glm::mat4 projection;
glm::vec3 pos;
glm::vec3 forward;
glm::vec3 up;
+
+private:
+ glm::mat4 projection;
};
#endif