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-rw-r--r--gfx/gl/shaders/commonShadowPoint.glsl3
-rw-r--r--gfx/gl/shaders/commonShadowPoint.gs3
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs15
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs3
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs3
-rw-r--r--gfx/gl/shadowMapper.cpp18
-rw-r--r--gfx/gl/shadowMapper.h2
7 files changed, 44 insertions, 3 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl
index ba4611a..c4ea827 100644
--- a/gfx/gl/shaders/commonShadowPoint.glsl
+++ b/gfx/gl/shaders/commonShadowPoint.glsl
@@ -1,8 +1,11 @@
out vec4 vworldPos;
+ifdef(`TEXTURES', out vec2 vtexCoord;);
+
void
main()
{
vec3 worldPos = model * position;
vworldPos = vec4(worldPos - viewPoint + modelPos, 1);
+ ifdef(`TEXTURES', vtexCoord = texCoord;);
}
diff --git a/gfx/gl/shaders/commonShadowPoint.gs b/gfx/gl/shaders/commonShadowPoint.gs
index b008f29..b99bd20 100644
--- a/gfx/gl/shaders/commonShadowPoint.gs
+++ b/gfx/gl/shaders/commonShadowPoint.gs
@@ -7,6 +7,8 @@ in vec4 vworldPos[];
layout(triangles) in;
layout(triangle_strip, max_vertices = 12) out;
+ifdef(`TEXTURES', in vec2 vtexCoord[]; out vec2 texCoord;);
+
void
main()
{
@@ -15,6 +17,7 @@ main()
gl_Position = viewProjection[vp] * vworldPos[v];
gl_Position.z = max(gl_Position.z, -1);
gl_Layer = vp;
+ ifdef(`TEXTURES', texCoord = vtexCoord[v];);
EmitVertex();
}
EndPrimitive();
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
new file mode 100644
index 0000000..90519e3
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
@@ -0,0 +1,15 @@
+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(binding = 3) uniform sampler2D texture0;
+
+in vec2 texCoord;
+
+void
+main()
+{
+ if (texture(texture0, texCoord).a < 0.5) {
+ discard;
+ }
+ gl_FragDepth = gl_FragCoord.z;
+}
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs
new file mode 100644
index 0000000..e6e213e
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs
@@ -0,0 +1,3 @@
+define(`TEXTURES', 1)
+
+include(`commonShadowPoint.gs')
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs
new file mode 100644
index 0000000..27ad9d7
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs
@@ -0,0 +1,3 @@
+define(`TEXTURES', 1)
+
+include(`shadowDynamicPointInst.vs')
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 206e4a7..c537314 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -1,9 +1,12 @@
#include "shadowMapper.h"
#include "camera.h"
#include "collections.h"
+#include "gfx/gl/shaders/fs-shadowDynamicPointInstWithTextures.h"
#include "gfx/gl/shaders/gs-commonShadowPoint.h"
+#include "gfx/gl/shaders/gs-shadowDynamicPointInstWithTextures.h"
#include "gfx/gl/shaders/vs-shadowDynamicPoint.h"
#include "gfx/gl/shaders/vs-shadowDynamicPointInst.h"
+#include "gfx/gl/shaders/vs-shadowDynamicPointInstWithTextures.h"
#include "gfx/gl/shaders/vs-shadowLandmass.h"
#include "gl_traits.h"
#include "location.h"
@@ -14,11 +17,13 @@
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/matrix.hpp>
-#include <tuple>
#include <vector>
ShadowMapper::ShadowMapper(const TextureAbsCoord & s) :
- landmess {shadowLandmass_vs}, dynamicPointInst {shadowDynamicPointInst_vs}, size {s}
+ landmess {shadowLandmass_vs}, dynamicPointInst {shadowDynamicPointInst_vs},
+ dynamicPointInstWithTextures {shadowDynamicPointInstWithTextures_vs, shadowDynamicPointInstWithTextures_gs,
+ shadowDynamicPointInstWithTextures_fs},
+ size {s}
{
glBindTexture(GL_TEXTURE_2D_ARRAY, depthMap);
glTexImage3D(
@@ -92,7 +97,8 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
return lightProjection * lightViewDir;
});
- for (const auto p : std::initializer_list<const ShadowProgram *> {&landmess, &dynamicPoint, &dynamicPointInst}) {
+ for (const auto p : std::initializer_list<const ShadowProgram *> {
+ &landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures}) {
p->setView(out, lightViewPoint);
}
scene.shadows(*this);
@@ -108,6 +114,12 @@ ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs) :
{
}
+ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs, const Shader & gs, const Shader & fs) :
+ Program {vs, gs, fs}, viewProjectionLoc {*this, "viewProjection"}, viewProjectionsLoc {*this, "viewProjections"},
+ viewPointLoc {*this, "viewPoint"}
+{
+}
+
void
ShadowMapper::ShadowProgram::setView(
const std::span<const glm::mat4> viewProjection, const GlobalPosition3D viewPoint) const
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index dcf7e3f..967d93b 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -24,6 +24,7 @@ public:
class ShadowProgram : public Program {
public:
explicit ShadowProgram(const Shader & vs);
+ explicit ShadowProgram(const Shader & vs, const Shader & gs, const Shader & fs);
void setView(const std::span<const glm::mat4>, const GlobalPosition3D) const;
void use() const;
@@ -51,6 +52,7 @@ public:
};
FixedPoint landmess, dynamicPointInst;
+ ShadowProgram dynamicPointInstWithTextures;
DynamicPoint dynamicPoint;
// NOLINTNEXTLINE(hicpp-explicit-conversions)