diff options
Diffstat (limited to 'gfx/models/texture.cpp')
-rw-r--r-- | gfx/models/texture.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp index 35f8d35..0ebba08 100644 --- a/gfx/models/texture.cpp +++ b/gfx/models/texture.cpp @@ -6,6 +6,7 @@ #include <fcntl.h> #include <filesystem.h> #include <gfx/image.h> +#include <gl_traits.h> #include <glad/gl.h> #include <glm/geometric.hpp> #include <resource.h> @@ -46,11 +47,11 @@ Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOption glBindTexture(type, m_texture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU)); - glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV)); + glTexParameter(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU)); + glTexParameter(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV)); - glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter); - glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter); + glTexParameter(type, GL_TEXTURE_MIN_FILTER, to.minFilter); + glTexParameter(type, GL_TEXTURE_MAG_FILTER, to.magFilter); glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); } @@ -125,11 +126,11 @@ TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Textur { glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas); - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameter(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameter(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameter(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameter(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast<GLsizei>(count), 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, nullptr); } |