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-rw-r--r--gfx/models/texture.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp
index ef6d7e7..87b73e7 100644
--- a/gfx/models/texture.cpp
+++ b/gfx/models/texture.cpp
@@ -12,26 +12,28 @@
Cache<Texture, std::filesystem::path> Texture::cachedTexture;
-Texture::Texture(const std::filesystem::path & fileName) :
- Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}}
+Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) :
+ Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to}
{
}
-Texture::Texture(const Image & tex) :
- Texture {static_cast<GLsizei>(tex.width), static_cast<GLsizei>(tex.height), tex.data.data()}
+Texture::Texture(const Image & tex, TextureOptions to) :
+ Texture {static_cast<GLsizei>(tex.width), static_cast<GLsizei>(tex.height), tex.data.data(), to}
{
}
-Texture::Texture(GLsizei width, GLsizei height, const void * data)
+Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { }
+
+Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to)
{
glBindTexture(GL_TEXTURE_2D, m_texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, to.wrap);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, to.wrap);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, to.minFilter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, to.magFilter);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
}