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-rw-r--r--gfx/models/mesh.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 90de8db..4a3d9d4 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -7,7 +7,7 @@
Mesh::Mesh(const std::string & fileName) : Mesh(OBJModel(fileName).ToIndexedModel()) { }
Mesh::Mesh(const IndexedModel & model) :
- m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {model.indices.size()}
+ m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {model.indices.size()}, mode {GL_TRIANGLES}
{
glGenVertexArrays(1, &m_vertexArrayObject);
glBindVertexArray(m_vertexArrayObject);
@@ -38,8 +38,8 @@ Mesh::Mesh(const IndexedModel & model) :
glBindVertexArray(0);
}
-Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices) :
- m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}
+Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m) :
+ m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}, mode {m}
{
glGenVertexArrays(1, &m_vertexArrayObject);
glBindVertexArray(m_vertexArrayObject);
@@ -75,7 +75,7 @@ Mesh::Draw() const
{
glBindVertexArray(m_vertexArrayObject);
- glDrawElementsBaseVertex(GL_TRIANGLES, m_numIndices, GL_UNSIGNED_INT, nullptr, 0);
+ glDrawElementsBaseVertex(mode, m_numIndices, GL_UNSIGNED_INT, nullptr, 0);
glBindVertexArray(0);
}