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-rw-r--r--gfx/gl/bufferedLocation.cpp77
-rw-r--r--gfx/gl/bufferedLocation.h30
2 files changed, 107 insertions, 0 deletions
diff --git a/gfx/gl/bufferedLocation.cpp b/gfx/gl/bufferedLocation.cpp
new file mode 100644
index 0000000..4484053
--- /dev/null
+++ b/gfx/gl/bufferedLocation.cpp
@@ -0,0 +1,77 @@
+#include "bufferedLocation.h"
+#include "location.hpp"
+#include "maths.h"
+#include <glm/gtx/transform.hpp>
+
+BufferedLocation::BufferedLocation(InstanceVertices<glm::mat4> & i, glm::vec3 p, glm::vec3 r) :
+ BufferedLocation {i, Location {p, r}}
+{
+}
+
+BufferedLocation::BufferedLocation(InstanceVertices<glm::mat4> & i, const Location & l) :
+ loc {l}, buffer {i.acquire(getTransform())}
+{
+}
+
+BufferedLocation::operator const Location &() const
+{
+ return loc;
+}
+
+BufferedLocation &
+BufferedLocation::operator=(const Location & l)
+{
+ loc = l;
+ updateBuffer();
+ return *this;
+}
+
+glm::vec3
+BufferedLocation::position() const
+{
+ return loc.pos;
+}
+
+glm::vec3
+BufferedLocation::rotation() const
+{
+ return loc.rot;
+}
+
+void
+BufferedLocation::setPosition(glm::vec3 p, bool update)
+{
+ loc.pos = p;
+ if (update) {
+ updateBuffer();
+ }
+}
+
+void
+BufferedLocation::setRotation(glm::vec3 r, bool update)
+{
+ loc.rot = r;
+ if (update) {
+ updateBuffer();
+ }
+}
+
+void
+BufferedLocation::setLocation(glm::vec3 p, glm::vec3 r)
+{
+ loc.pos = p;
+ loc.rot = r;
+ updateBuffer();
+}
+
+void
+BufferedLocation::updateBuffer()
+{
+ buffer = getTransform();
+}
+
+glm::mat4
+BufferedLocation::getTransform() const
+{
+ return loc.getTransform();
+}
diff --git a/gfx/gl/bufferedLocation.h b/gfx/gl/bufferedLocation.h
new file mode 100644
index 0000000..cf7afed
--- /dev/null
+++ b/gfx/gl/bufferedLocation.h
@@ -0,0 +1,30 @@
+#pragma once
+
+#include "instanceVertices.h"
+#include "location.hpp"
+#include <glm/mat4x4.hpp>
+#include <glm/vec3.hpp>
+
+class BufferedLocation {
+public:
+ BufferedLocation(InstanceVertices<glm::mat4> &, glm::vec3 = {}, glm::vec3 = {});
+ BufferedLocation(InstanceVertices<glm::mat4> &, const Location &);
+
+ BufferedLocation & operator=(const Location &);
+
+ operator const Location &() const;
+
+ glm::vec3 position() const;
+ glm::vec3 rotation() const;
+ void setPosition(glm::vec3, bool update = true);
+ void setRotation(glm::vec3, bool update = true);
+ void setLocation(glm::vec3, glm::vec3);
+
+ glm::mat4 getTransform() const;
+
+private:
+ void updateBuffer();
+
+ Location loc;
+ InstanceVertices<glm::mat4>::InstanceProxy buffer;
+};