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-rw-r--r--gfx/gl/shaders/water.vs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/water.vs b/gfx/gl/shaders/water.vs
index 34c4700..58bf7b6 100644
--- a/gfx/gl/shaders/water.vs
+++ b/gfx/gl/shaders/water.vs
@@ -15,7 +15,7 @@ main()
cos(waves + (position.x / 1000000) + (position.y / 8000)) * 300.0);
FragPos = vec3(wpos.xy, position.z);
- TexCoords = position.xy / 8192;
+ TexCoords = (position.xy / 8192) - (viewPoint.xy / 8192);
gl_Position = viewProjection * vec4(wpos - viewPoint, 1.0);
}