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-rw-r--r--gfx/gl/shader.cpp3
-rw-r--r--gfx/gl/shaders/networkCurve.gs5
2 files changed, 5 insertions, 3 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index 9a4c270..21edadb 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -16,8 +16,9 @@ namespace {
}
using LookUpFunction = std::string (*)(GLenum);
- constexpr std::array<std::tuple<std::string_view, GLenum, LookUpFunction>, 1> LOOKUPS {{
+ constexpr std::array<std::tuple<std::string_view, GLenum, LookUpFunction>, 2> LOOKUPS {{
{"GL_MAX_GEOMETRY_OUTPUT_VERTICES", GL_MAX_GEOMETRY_OUTPUT_VERTICES, getInt},
+ {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, getInt},
}};
struct ShaderCompileError : public MsgException<std::invalid_argument> {
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs
index 7cb6c42..ba93542 100644
--- a/gfx/gl/shaders/networkCurve.gs
+++ b/gfx/gl/shaders/networkCurve.gs
@@ -24,8 +24,9 @@ getRot(float angle)
void
main()
{
- float segs = clamp(
- round(reps[0] * radius[0] / 1000), 4, floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u)));
+ float segs = clamp(round(reps[0] * radius[0] / 1000), 4,
+ min(floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u)),
+ floor(uint(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) / 5u)));
vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle
reps[0], // texture
(bpos[0].z - apos[0].z)) // height