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-rw-r--r--gfx/gl/shadowStenciller.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h
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+#pragma once
+
+#include "gfx/gl/program.h"
+#include "gfx/models/mesh.h"
+#include "gfx/models/texture.h"
+#include "glArrays.h"
+
+class LightDirection;
+
+class ShadowStenciller {
+public:
+ template<typename T> static constexpr T STENCIL_ANGLES = 8;
+
+ ShadowStenciller();
+
+ [[nodiscard]]
+ static glTexture createStencilTexture(GLsizei width, GLsizei height);
+ void setLightDirection(const LightDirection & lightDir);
+ void renderStencil(const glTexture &, const MeshBase &, Texture::AnyPtr texture) const;
+
+private:
+ glFrameBuffer fbo;
+ Program shadowCaster;
+ Program::RequiredUniformLocation viewProjectionLoc {shadowCaster, "viewProjection"};
+
+ std::array<glm::mat4, STENCIL_ANGLES<size_t>> viewProjections;
+};