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-rw-r--r--gfx/gl/shadowMapper.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
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+++ b/gfx/gl/shadowMapper.h
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+#pragma once
+
+#include "lib/glArrays.h"
+#include "program.h"
+#include <glm/vec2.hpp>
+
+class SceneProvider;
+
+class ShadowMapper {
+public:
+ ShadowMapper(const glm::ivec2 & size = {1024, 1024});
+
+ glm::mat4x4 update(const SceneProvider &, const glm::vec3 & direction) const;
+
+ class FixedPoint : public Program {
+ public:
+ FixedPoint();
+ void setViewProjection(const glm::mat4 &) const;
+ void use() const;
+
+ private:
+ RequiredUniformLocation viewProjectionLoc;
+ };
+ class DynamicPoint : public Program {
+ public:
+ DynamicPoint();
+ void setViewProjection(const glm::mat4 &) const;
+ void use(const Location &) const;
+
+ private:
+ RequiredUniformLocation viewProjectionLoc;
+ RequiredUniformLocation modelLoc;
+ };
+ FixedPoint fixedPoint;
+ DynamicPoint dynamicPoint;
+
+ operator GLuint() const
+ {
+ return depthMap;
+ }
+
+private:
+ glFrameBuffer depthMapFBO;
+ glTexture depthMap;
+ glm::ivec2 size;
+};