diff options
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
| -rw-r--r-- | gfx/gl/shadowMapper.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 03851f5..fb57668 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -35,12 +35,12 @@ ShadowMapper::ShadowMapper(const TextureAbsCoord & s) : depthMap.bind(GL_TEXTURE_2D_ARRAY); glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT, size.x, size.y, 4, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); + depthMap.parameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST); + depthMap.parameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST); + depthMap.parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + depthMap.parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); static constexpr RGBA border {std::numeric_limits<RGBA::value_type>::infinity()}; - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, border); + depthMap.parameter(GL_TEXTURE_BORDER_COLOR, border); glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO); glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthMap, 0); |
