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-rw-r--r--gfx/gl/shadowMapper.cpp69
1 files changed, 3 insertions, 66 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index f3d5dea..4dbee8d 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -40,48 +40,6 @@ ShadowMapper::ShadowMapper(const TextureAbsCoord & s) :
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-constexpr std::array<std::array<TextureAbsRegion, ShadowMapper::SHADOW_BANDS>, ShadowMapper::SHADOW_BANDS> viewports {{
- {{
- {31, 31, 0, 0}, // full
- }},
- {{
- {31, 31, 0, 1}, // lower half
- {31, 1, 0, 1}, // upper half
- }},
- {{
- {31, 31, 0, 1}, // lower half
- {31, 1, 1, 1}, // upper left
- {1, 1, 1, 1}, // upper right
- }},
- {{
- {31, 31, 1, 1}, // lower left
- {1, 31, 1, 1}, // lower right
- {31, 1, 1, 1}, // upper left
- {1, 1, 1, 1}, // upper right
- }},
-}};
-constexpr std::array<std::array<TextureRelRegion, ShadowMapper::SHADOW_BANDS>, ShadowMapper::SHADOW_BANDS>
- shadowMapRegions {{
- {{
- {0.5F, 0.5F, 0.5F, 0.5F}, // full
- }},
- {{
- {0.5F, 0.25F, 0.5F, 0.25F}, // lower half
- {0.5F, 0.25F, 0.5F, 0.75F}, // upper half
- }},
- {{
- {0.5F, 0.25F, 0.5F, 0.25F}, // lower half
- {0.25F, 0.25F, 0.25F, 0.75F}, // upper left
- {0.25F, 0.25F, 0.75F, 0.75F}, // upper right
- }},
-
- {{
- {0.25F, 0.25F, 0.25F, 0.25F}, // lower left
- {0.25F, 0.25F, 0.75F, 0.25F}, // lower right
- {0.25F, 0.25F, 0.25F, 0.75F}, // upper left
- {0.25F, 0.25F, 0.75F, 0.75F}, // upper right
- }},
- }};
constexpr std::array<GlobalDistance, ShadowMapper::SHADOW_BANDS + 1> shadowBands {
1000,
250000,
@@ -89,24 +47,6 @@ constexpr std::array<GlobalDistance, ShadowMapper::SHADOW_BANDS + 1> shadowBands
2500000,
10000000,
};
-static_assert(viewports.size() == shadowMapRegions.size());
-static_assert(shadowBands.size() == shadowMapRegions.size() + 1);
-
-struct DefinitionsInserter {
- auto
- operator++()
- {
- return out.maps++;
- };
-
- auto
- operator*()
- {
- return std::tie(out.projections[out.maps], out.regions[out.maps]);
- }
-
- ShadowMapper::Definitions & out;
-};
std::vector<std::array<RelativePosition3D, 4>>
ShadowMapper::getBandViewExtents(const Camera & camera, const glm::mat4 & lightViewDir)
@@ -139,7 +79,7 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
const auto bandViewExtents = getBandViewExtents(camera, lightViewDir);
Definitions out;
std::transform(bandViewExtents.begin(), std::prev(bandViewExtents.end()), std::next(bandViewExtents.begin()),
- DefinitionsInserter {out},
+ std::back_inserter(out),
[bands = bandViewExtents.size() - 2, &lightViewDir](const auto & near, const auto & far) mutable {
const auto extents_minmax = [extents = std::span {near.begin(), far.end()}](auto && comp) {
const auto mm = std::minmax_element(extents.begin(), extents.end(), comp);
@@ -150,13 +90,10 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
return glm::ortho(x.first, x.second, y.first, y.second, -z.second, -z.first);
}(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2}));
- const auto lightViewDirProjection = lightProjection * lightViewDir;
-
- return std::make_pair(lightViewDirProjection, shadowMapRegions[0][0]);
+ return lightProjection * lightViewDir;
});
- std::span vps {out.projections.data(), out.maps};
for (const auto p : std::initializer_list<const ShadowProgram *> {&fixedPoint, &dynamicPoint, &dynamicPointInst}) {
- p->setView(vps, lightViewPoint);
+ p->setView(out, lightViewPoint);
}
scene.shadows(*this);