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-rw-r--r--gfx/gl/shaders/billboardPainter.frag22
-rw-r--r--gfx/gl/shaders/billboardPainter.geom34
-rw-r--r--gfx/gl/shaders/billboardPainter.vert23
3 files changed, 79 insertions, 0 deletions
diff --git a/gfx/gl/shaders/billboardPainter.frag b/gfx/gl/shaders/billboardPainter.frag
new file mode 100644
index 0000000..354f2ab
--- /dev/null
+++ b/gfx/gl/shaders/billboardPainter.frag
@@ -0,0 +1,22 @@
+#version 460 core
+
+layout(binding = 0) uniform sampler2D textureAlbedo;
+layout(location = 0) out vec4 bNormal;
+layout(location = 1) out vec4 bAlbedoSpec;
+
+include(`materialDetail.glsl')
+include(`materialCommon.glsl')
+in vec2 gTexCoords;
+in vec3 gNormal;
+in vec4 gColour;
+flat in MaterialDetail gMaterial;
+
+void
+main()
+{
+ vec4 textureColour = getTextureColour(gMaterial, gTexCoords);
+ float opaque = step(0.5, mix(textureColour.a, 1, gColour.a));
+ bNormal = vec4(gNormal, opaque);
+ gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque);
+ bAlbedoSpec = mix(textureColour, vec4(gColour.rgb, 1), gColour.a);
+}
diff --git a/gfx/gl/shaders/billboardPainter.geom b/gfx/gl/shaders/billboardPainter.geom
new file mode 100644
index 0000000..abd5f83
--- /dev/null
+++ b/gfx/gl/shaders/billboardPainter.geom
@@ -0,0 +1,34 @@
+#version 460 core
+
+include(`materialDetail.glsl')
+
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 24) out;
+
+uniform mat4 viewProjection[8];
+uniform mat4 view[8];
+in vec3 FragPos[];
+in vec2 TexCoords[];
+flat in MaterialDetail Material[];
+in vec3 Normal[];
+in vec4 Colour[];
+out vec2 gTexCoords;
+out vec3 gNormal;
+out vec4 gColour;
+flat out MaterialDetail gMaterial;
+
+void
+main()
+{
+ for (gl_Layer = 0; gl_Layer < viewProjection.length(); ++gl_Layer) {
+ for (int v = 0; v < FragPos.length(); ++v) {
+ gl_Position = viewProjection[gl_Layer] * vec4(FragPos[v], 1);
+ gNormal = (view[gl_Layer] * vec4(Normal[v], 1)).xyz;
+ gTexCoords = TexCoords[v];
+ gMaterial = Material[v];
+ gColour = Colour[v];
+ EmitVertex();
+ }
+ EndPrimitive();
+ }
+}
diff --git a/gfx/gl/shaders/billboardPainter.vert b/gfx/gl/shaders/billboardPainter.vert
new file mode 100644
index 0000000..d7c1219
--- /dev/null
+++ b/gfx/gl/shaders/billboardPainter.vert
@@ -0,0 +1,23 @@
+#version 460 core
+
+layout(binding = 1) uniform usampler2DRect materialData;
+
+include(`meshIn.glsl')
+include(`materialDetail.glsl')
+include(`getMaterialDetail.glsl')
+
+out vec3 FragPos;
+out vec2 TexCoords;
+flat out MaterialDetail Material;
+out vec3 Normal;
+out vec4 Colour;
+
+void
+main()
+{
+ TexCoords = texCoord;
+ Material = getMaterialDetail(material);
+ FragPos = position;
+ Colour = colour;
+ Normal = normal;
+}