diff options
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/shadowCast.fs | 6 | ||||
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPoint.vs | 12 | ||||
-rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 13 |
3 files changed, 31 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowCast.fs b/gfx/gl/shaders/shadowCast.fs new file mode 100644 index 0000000..d427da2 --- /dev/null +++ b/gfx/gl/shaders/shadowCast.fs @@ -0,0 +1,6 @@ +#version 330 core + +void +main() +{ +} diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs new file mode 100644 index 0000000..91d8bf7 --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPoint.vs @@ -0,0 +1,12 @@ +#version 330 core + +in vec3 position; + +uniform mat4 viewProjection; +uniform mat4 model; + +void +main() +{ + gl_Position = viewProjection * model * vec4(position, 1.0); +} diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs new file mode 100644 index 0000000..9e1cc62 --- /dev/null +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -0,0 +1,13 @@ +#version 330 core + +layout(location = 0) in vec3 position; +layout(location = 1) in vec3 normal; +layout(location = 2) in vec2 tex; + +uniform mat4 viewProjection; + +void +main() +{ + gl_Position = viewProjection * vec4(position, 1.0); +} |