summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/waterShader.vs
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
-rw-r--r--gfx/gl/shaders/waterShader.vs44
1 files changed, 22 insertions, 22 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs
index 2efff85..7a641b0 100644
--- a/gfx/gl/shaders/waterShader.vs
+++ b/gfx/gl/shaders/waterShader.vs
@@ -1,22 +1,22 @@
-#version 130
-
-in vec3 position;
-in vec2 texCoord;
-in vec3 normal;
-
-out vec2 texCoord0;
-out float depth;
-
-uniform mat4 viewProjection;
-uniform vec3 waves;
-
-void main()
-{
- vec3 wpos = vec3(
- position.x + cos(waves.x),
- cos(waves.x + position.x + (position.z / 8)) * .3,
- position.z + cos(waves.x * waves.z / 2));
- gl_Position = viewProjection * vec4(wpos, 1.0);
- texCoord0 = texCoord;
- depth = position.y;
-}
+#version 130
+
+in vec3 position;
+in vec2 texCoord;
+in vec3 normal;
+
+out vec2 texCoord0;
+out float depth;
+
+uniform mat4 viewProjection;
+uniform vec3 waves;
+
+void main()
+{
+ vec3 wpos = vec3(
+ position.x + cos(waves.x),
+ cos(waves.x + position.x + (position.z / 8)) * .3,
+ position.z + cos(waves.x * waves.z / 2));
+ gl_Position = viewProjection * vec4(wpos, 1.0);
+ texCoord0 = texCoord;
+ depth = position.y;
+}