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-rw-r--r--gfx/gl/shaders/waterShader.vs6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs
index 7a641b0..2bcedb4 100644
--- a/gfx/gl/shaders/waterShader.vs
+++ b/gfx/gl/shaders/waterShader.vs
@@ -14,9 +14,9 @@ void main()
{
vec3 wpos = vec3(
position.x + cos(waves.x),
- cos(waves.x + position.x + (position.z / 8)) * .3,
- position.z + cos(waves.x * waves.z / 2));
+ position.y + cos(waves.x * waves.y / 2),
+ cos(waves.x + position.x + (position.y / 8)) * .3);
gl_Position = viewProjection * vec4(wpos, 1.0);
texCoord0 = texCoord;
- depth = position.y;
+ depth = position.z;
}