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-rw-r--r--gfx/gl/shaders/water.vs20
1 files changed, 20 insertions, 0 deletions
diff --git a/gfx/gl/shaders/water.vs b/gfx/gl/shaders/water.vs
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+++ b/gfx/gl/shaders/water.vs
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+#version 330 core
+
+include(`meshIn.glsl')
+include(`materialInterface.glsl')
+
+uniform mat4 viewProjection;
+uniform vec3 waves;
+
+void
+main()
+{
+ vec4 wpos = vec4(position.x + cos(waves.x), position.y + cos(waves.x * waves.y / 2),
+ cos(waves.x + position.x + (position.y / 8)) * .3, 1.0);
+
+ FragPos = vec3(wpos.xy, position.z);
+ TexCoords = texCoord;
+ Normal = normal;
+
+ gl_Position = viewProjection * wpos;
+}