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-rw-r--r--gfx/gl/shaders/water.frag6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/water.frag b/gfx/gl/shaders/water.frag
index a09e754..86a8a87 100644
--- a/gfx/gl/shaders/water.frag
+++ b/gfx/gl/shaders/water.frag
@@ -1,6 +1,6 @@
#version 460 core
-in vec3 FragPos;
+in vec4 FragPos;
in vec2 TexCoords;
include(`materialOut.glsl')
@@ -9,8 +9,8 @@ uniform sampler2D texture0;
void
main()
{
- gPosition = ivec4(FragPos, 1);
+ gPosition = vec4(FragPos.xyz, 1);
gNormal = vec4(0, 0, 1, 1);
gAlbedoSpec = texture(texture0, TexCoords);
- gAlbedoSpec.a *= clamp(-FragPos.z * .0007, .1, 1.0);
+ gAlbedoSpec.a *= clamp(-FragPos.w * .0007, .1, 1.0);
}