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-rw-r--r--gfx/gl/shaders/spotLight.vs23
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/spotLight.vs b/gfx/gl/shaders/spotLight.vs
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+#version 330 core
+
+layout(location = 0) in vec3 v_position;
+layout(location = 1) in vec3 v_direction;
+
+uniform vec3 colour;
+uniform float kq;
+uniform float arc;
+
+out vec3 position;
+out vec3 direction;
+out float size;
+out float cosarc;
+
+void
+main()
+{
+ position = v_position;
+ direction = normalize(v_direction);
+ size = (8 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq);
+ cosarc = cos(arc / 2);
+ gl_Position = vec4(position, 0);
+}