diff options
Diffstat (limited to 'gfx/gl/shaders/spotLight.vs')
-rw-r--r-- | gfx/gl/shaders/spotLight.vs | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/gfx/gl/shaders/spotLight.vs b/gfx/gl/shaders/spotLight.vs index ac1d1db..eed8778 100644 --- a/gfx/gl/shaders/spotLight.vs +++ b/gfx/gl/shaders/spotLight.vs @@ -1,24 +1,30 @@ #version 330 core layout(location = 0) in vec3 v_position; +layout(location = 1) in vec3 v_direction; +layout(location = 2) in vec3 v_colour; +layout(location = 3) in float v_kq; +layout(location = 4) in float v_arc; +layout(location = 5) in mat4 model; +layout(location = 9) in ivec3 modelPos; -uniform vec3 v_direction; -uniform vec3 colour; -uniform float kq; -uniform float arc; uniform ivec3 viewPoint; -out vec3 position; -out vec3 direction; -out float size; -out float cosarc; +flat out ivec3 position; +flat out vec3 direction; +flat out float size; +flat out vec2 arc; // cos,tan (v_arc/2) +flat out vec3 colour; +flat out float kq; void main() { - position = v_position; - direction = normalize(v_direction); + position = modelPos + ivec3(mat3(model) * v_position); + direction = normalize(mat3(model) * v_direction); + colour = v_colour; + kq = v_kq; size = (8000 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq); - cosarc = cos(arc / 2); + arc = vec2(cos(v_arc / 2), tan(v_arc / 2)); gl_Position = vec4(position - viewPoint, 0); } |