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-rw-r--r--gfx/gl/shaders/pointLight.vert24
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diff --git a/gfx/gl/shaders/pointLight.vert b/gfx/gl/shaders/pointLight.vert
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+++ b/gfx/gl/shaders/pointLight.vert
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+#version 460 core
+
+layout(location = 0) in vec3 v_position;
+layout(location = 1) in vec3 v_colour;
+layout(location = 2) in float v_kq;
+layout(location = 3) in mat3 model;
+layout(location = 6) in ivec3 modelPos;
+
+uniform ivec3 viewPoint;
+
+flat out vec3 position;
+flat out vec3 colour;
+flat out float size;
+flat out float kq;
+
+void
+main()
+{
+ position = modelPos + ivec3(mat3(model) * v_position);
+ kq = v_kq;
+ size = (8000 * sqrt(max(max(v_colour.r, v_colour.g), v_colour.b))) / sqrt(v_kq);
+ colour = v_colour;
+ gl_Position = vec4(position - viewPoint, 0);
+}