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Diffstat (limited to 'gfx/gl/shaders/pointLight.fs')
-rw-r--r--gfx/gl/shaders/pointLight.fs4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/pointLight.fs b/gfx/gl/shaders/pointLight.fs
index bd32c05..ba327b6 100644
--- a/gfx/gl/shaders/pointLight.fs
+++ b/gfx/gl/shaders/pointLight.fs
@@ -3,7 +3,7 @@
out vec3 FragColor;
-layout(binding = 0) uniform sampler2D gPosition;
+layout(binding = 0) uniform isampler2D gPosition;
layout(binding = 1) uniform sampler2D gNormal;
uniform ivec4 viewPort;
uniform vec3 colour;
@@ -26,5 +26,5 @@ main()
if (normalDot < 0) {
discard;
}
- FragColor = (colour * normalDot) / (1 + (kq * pow(lightDist, 2)));
+ FragColor = (colour * normalDot) / (1 + (kq * pow(lightDist / 1000.0, 2)));
}