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-rw-r--r--gfx/gl/shaders/networkStraight.vs20
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diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs
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+++ b/gfx/gl/shaders/networkStraight.vs
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+#version 330 core
+
+layout(location = 0) in ivec3 v_apos;
+layout(location = 1) in ivec3 v_bpos;
+layout(location = 2) in mat2 v_rot;
+layout(location = 4) in float v_reps;
+
+uniform mat4 viewProjection;
+
+flat out ivec3 apos;
+flat out ivec3 bpos;
+flat out mat2 rot;
+flat out float reps;
+flat out float dist;
+
+void
+main()
+{
+ dist = viewProjection[0][0];
+}