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path: root/gfx/gl/shaders/networkCurve.gs
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Diffstat (limited to 'gfx/gl/shaders/networkCurve.gs')
-rw-r--r--gfx/gl/shaders/networkCurve.gs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs
index 619625f..7cb6c42 100644
--- a/gfx/gl/shaders/networkCurve.gs
+++ b/gfx/gl/shaders/networkCurve.gs
@@ -25,7 +25,7 @@ void
main()
{
float segs = clamp(
- round(reps[0] * radius[0] / 1000), 4, floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2)));
+ round(reps[0] * radius[0] / 1000), 4, floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u)));
vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle
reps[0], // texture
(bpos[0].z - apos[0].z)) // height