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-rw-r--r--gfx/gl/shaders/materialCommon.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/gfx/gl/shaders/materialCommon.glsl b/gfx/gl/shaders/materialCommon.glsl
new file mode 100644
index 0000000..a915ce3
--- /dev/null
+++ b/gfx/gl/shaders/materialCommon.glsl
@@ -0,0 +1,35 @@
+layout(binding = 0) uniform sampler2D texture0;
+
+float
+map(uint mapmode, float value)
+{
+ switch (mapmode) {
+ case 0u: // Repeat
+ return fract(value);
+ case 1u: // Clamp to edge
+ return clamp(0.0, 1.0, value);
+ case 2u: // Mirror
+ discard;
+ case 3u: // Decal
+ if (value != clamp(0.0, 1.0, value)) {
+ discard;
+ }
+ }
+ return 0;
+}
+
+vec2
+map(uvec2 mapmode, vec2 value)
+{
+ return vec2(map(mapmode.x, value.x), map(mapmode.y, value.y));
+}
+
+vec4
+getTextureColour(MaterialDetail mat, vec2 uv)
+{
+ if (mat.textureSize.x > 0) {
+ const vec2 tSize = textureSize(texture0, 0);
+ uv = (mat.textureOrigin + mat.textureSize * map(mat.mapmode, uv)) / tSize;
+ }
+ return texture(texture0, uv);
+}