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-rw-r--r--gfx/gl/shaders/lighting.fs18
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diff --git a/gfx/gl/shaders/lighting.fs b/gfx/gl/shaders/lighting.fs
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+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+out vec3 FragColor;
+
+in vec2 TexCoords;
+
+layout(binding = 2) uniform sampler2D gAlbedoSpec;
+layout(binding = 3) uniform sampler2D gIllumination;
+
+void
+main()
+{
+ const vec3 Albedo = texture(gAlbedoSpec, TexCoords).rgb;
+ const vec3 Illumination = texture(gIllumination, TexCoords).rgb;
+
+ FragColor = Albedo * Illumination;
+}