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+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(location = 0) in ivec3 position;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec3 colourBias;
+
+out vec3 FragPos;
+out vec3 Normal;
+flat out vec3 ColourBias;
+
+uniform mat4 viewProjection;
+uniform ivec3 viewPoint;
+
+void
+main()
+{
+ FragPos = position - viewPoint;
+ Normal = normal;
+ ColourBias = colourBias;
+
+ gl_Position = viewProjection * vec4(FragPos, 1);
+}