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Diffstat (limited to 'gfx/gl/shaders/directionalLight.fs')
-rw-r--r-- | gfx/gl/shaders/directionalLight.fs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/gfx/gl/shaders/directionalLight.fs b/gfx/gl/shaders/directionalLight.fs new file mode 100644 index 0000000..7562f96 --- /dev/null +++ b/gfx/gl/shaders/directionalLight.fs @@ -0,0 +1,18 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +out vec3 FragColor; + +in vec2 TexCoords; + +layout(binding = 1) uniform sampler2D gNormal; + +uniform vec3 lightDirection; +uniform vec3 lightColour; + +void +main() +{ + const vec3 Normal = texture(gNormal, TexCoords).rgb; + FragColor = dot(-lightDirection, Normal) * lightColour; +} |