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-rw-r--r--gfx/gl/shaders/billboardPainter.frag22
1 files changed, 22 insertions, 0 deletions
diff --git a/gfx/gl/shaders/billboardPainter.frag b/gfx/gl/shaders/billboardPainter.frag
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+++ b/gfx/gl/shaders/billboardPainter.frag
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+#version 460 core
+
+layout(binding = 0) uniform sampler2D textureAlbedo;
+layout(location = 0) out vec4 bNormal;
+layout(location = 1) out vec4 bAlbedoSpec;
+
+include(`materialDetail.glsl')
+include(`materialCommon.glsl')
+in vec2 gTexCoords;
+in vec3 gNormal;
+in vec4 gColour;
+flat in MaterialDetail gMaterial;
+
+void
+main()
+{
+ vec4 textureColour = getTextureColour(gMaterial, gTexCoords);
+ float opaque = step(0.5, mix(textureColour.a, 1, gColour.a));
+ bNormal = vec4(gNormal, opaque);
+ gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque);
+ bAlbedoSpec = mix(textureColour, vec4(gColour.rgb, 1), gColour.a);
+}