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-rw-r--r--gfx/gl/shader.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index badaaef..d4cb747 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -31,16 +31,16 @@ Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : viewProjection_unif
Shader::Shader() :
programs {{{
- Source {basicShader_vs}.id,
- Source {basicShader_fs}.id,
+ basicShader_vs.compile(),
+ basicShader_fs.compile(),
},
{
- Source {waterShader_vs}.id,
- Source {waterShader_fs}.id,
+ waterShader_vs.compile(),
+ waterShader_fs.compile(),
},
{
- Source {landmassShader_vs}.id,
- Source {landmassShader_fs}.id,
+ landmassShader_vs.compile(),
+ landmassShader_fs.compile(),
}}}
{
}
@@ -98,10 +98,13 @@ Shader::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string
}
}
-Shader::Source::Source(const GLsource src) : id {src.type}
+GLsource::ShaderRef
+GLsource::compile() const
{
- glShaderSource(id, 1, &src.text, &src.len);
+ ShaderRef id {type};
+ glShaderSource(id, 1, &text, &len);
glCompileShader(id);
- CheckShaderError(id, GL_COMPILE_STATUS, false, "Error compiling shader!");
+ Shader::CheckShaderError(id, GL_COMPILE_STATUS, false, "Error compiling shader!");
+ return id;
}