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-rw-r--r--gfx/gl/sceneShader.h21
1 files changed, 13 insertions, 8 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index ead184e..7ffaacd 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -1,5 +1,6 @@
#pragma once
+#include "config/types.h"
#include "program.h"
#include <glArrays.h>
@@ -10,15 +11,16 @@ class SceneShader {
public:
template<typename... S>
inline explicit SceneProgram(const S &... srcs) :
- Program {srcs...}, viewProjectionLoc {*this, "viewProjection"}, viewPortLoc {*this, "viewPort"}
+ Program {srcs...}, viewProjectionLoc {*this, "viewProjection"}, viewPointLoc {*this, "viewPoint"},
+ viewPortLoc {*this, "viewPort"}
{
}
- void setViewProjection(const glm::mat4 &) const;
- void setViewPort(const glm::ivec4 &) const;
+ void setViewProjection(const GlobalPosition3D &, const glm::mat4 &) const;
+ void setViewPort(const ViewPort &) const;
private:
- RequiredUniformLocation viewProjectionLoc;
+ RequiredUniformLocation viewProjectionLoc, viewPointLoc;
UniformLocation viewPortLoc;
};
@@ -30,6 +32,7 @@ class SceneShader {
private:
RequiredUniformLocation modelLoc;
+ RequiredUniformLocation modelPosLoc;
};
class AbsolutePosProgram : public SceneProgram {
@@ -52,11 +55,12 @@ class SceneShader {
public:
PointLightShader();
- void add(const glm::vec3 & position, const glm::vec3 & colour, const float kq) const;
+ void add(const Position3D & position, const RGB & colour, const float kq) const;
private:
UniformLocation colourLoc;
UniformLocation kqLoc;
+ UniformLocation viewPointLoc;
glVertexArray va;
glBuffer b;
};
@@ -65,7 +69,7 @@ class SceneShader {
public:
SpotLightShader();
- void add(const glm::vec3 & position, const glm::vec3 & direction, const glm::vec3 & colour, const float kq,
+ void add(const Position3D & position, const Direction3D & direction, const RGB & colour, const float kq,
const float arc) const;
private:
@@ -73,6 +77,7 @@ class SceneShader {
UniformLocation colourLoc;
UniformLocation kqLoc;
UniformLocation arcLoc;
+ UniformLocation viewPointLoc;
glVertexArray va;
glBuffer b;
};
@@ -86,6 +91,6 @@ public:
PointLightShader pointLight;
SpotLightShader spotLight;
- void setViewProjection(const glm::mat4 & viewProjection) const;
- void setViewPort(const glm::ivec4 & viewPort) const;
+ void setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const;
+ void setViewPort(const ViewPort & viewPort) const;
};