summaryrefslogtreecommitdiff
path: root/gfx/gl/sceneRenderer.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/gl/sceneRenderer.h')
-rw-r--r--gfx/gl/sceneRenderer.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h
new file mode 100644
index 0000000..f40b894
--- /dev/null
+++ b/gfx/gl/sceneRenderer.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "gfx/gl/camera.h"
+#include "gfx/gl/program.h"
+#include "gfx/gl/sceneShader.h"
+#include "lib/glArrays.h"
+#include <functional>
+#include <glm/fwd.hpp>
+
+class SceneRenderer {
+public:
+ class SceneProvider {
+ public:
+ virtual ~SceneProvider() = default;
+ virtual void content(const SceneShader &) const = 0;
+ virtual void environment(const SceneShader &, const SceneRenderer &) const;
+ virtual void lights(const SceneShader &) const = 0;
+ };
+
+ explicit SceneRenderer(glm::ivec2 size, GLuint output);
+
+ void render(const SceneProvider &) const;
+ void setAmbientLight(const glm::vec3 & colour) const;
+ void setDirectionalLight(const glm::vec3 & colour, const glm::vec3 & direction) const;
+
+ Camera camera;
+
+private:
+ glm::ivec2 size;
+ GLuint output;
+ glFrameBuffer gBuffer;
+ glTexture gPosition, gNormal, gAlbedoSpec, gIllumination;
+ glRenderBuffer depth;
+ class DeferredLightProgram : public Program {
+ public:
+ using Program::Program;
+ using Program::use;
+ };
+ class DirectionalLightProgram : public Program {
+ public:
+ DirectionalLightProgram();
+ using Program::use;
+
+ void setDirectionalLight(const glm::vec3 &, const glm::vec3 &) const;
+
+ private:
+ RequiredUniformLocation directionLoc, colourLoc;
+ };
+
+ DeferredLightProgram lighting;
+ DirectionalLightProgram dirLight;
+ glVertexArray displayVAO;
+ glBuffer displayVBO;
+ SceneShader shader;
+};