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-rw-r--r--gfx/gl/sceneRenderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index e67711b..d4812df 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -23,11 +23,11 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) :
shader.setViewPort({0, 0, size.x, size.y});
displayVAO.configure().addAttribs<glm::i8vec4>(0, displayVBO, displayVAOdata);
- const auto configuregdata = [this](const auto & data, const std::initializer_list<GLint> iformats,
+ const auto configuregdata = [this](glTexture & data, const std::initializer_list<GLint> iformats,
const GLenum format, const GLenum attachment) {
data.bind();
- glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ data.parameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ data.parameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
for (const auto iformat : iformats) {
glTexImage2D(GL_TEXTURE_2D, 0, iformat, size.x, size.y, 0, format, GL_BYTE, nullptr);