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-rw-r--r--gfx/gl/sceneRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index b3f2c47..1d7507a 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -115,7 +115,7 @@ SceneRenderer::setDirectionalLight(
const glm::vec3 & colour, const glm::vec3 & direction, const SceneProvider & scene) const
{
if (colour.r > 0 || colour.g > 0 || colour.b > 0) {
- const auto lvp = shadowMapper.update(scene, direction);
+ const auto lvp = shadowMapper.update(scene, direction, camera);
glBindFramebuffer(GL_FRAMEBUFFER, gBuffer);
glViewport(0, 0, size.x, size.y);
dirLight.use();