diff options
Diffstat (limited to 'gfx/gl/camera.cpp')
-rw-r--r-- | gfx/gl/camera.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp deleted file mode 100644 index 9e165fa..0000000 --- a/gfx/gl/camera.cpp +++ /dev/null @@ -1,67 +0,0 @@ -#include "camera.h" -#include <collections.h> -#include <glm/gtx/transform.hpp> -#include <maths.h> -#include <ray.h> - -Camera::Camera(GlobalPosition3D pos, Angle fov, Angle aspect, GlobalDistance zNear, GlobalDistance zFar) : - position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, view {}, - projection { - glm::perspective(fov, aspect, static_cast<RelativeDistance>(zNear), static_cast<RelativeDistance>(zFar))}, - viewProjection {}, inverseViewProjection {} -{ - updateView(); -} - -Ray<GlobalPosition3D> -Camera::unProject(const ScreenRelCoord & mouse) const -{ - static constexpr const glm::vec4 SCREEN {0, 0, 1, 1}; - return { - .start = position, - .direction = glm::normalize(glm::unProject(mouse || 1.F, view, projection, SCREEN)), - }; -} - -void -Camera::updateView() -{ - view = glm::lookAt({}, forward, up); - viewProjection = projection * view; - inverseViewProjection = glm::inverse(viewProjection); - static constexpr auto PLANES = std::array {0, 1, 2} * std::array {1.F, -1.F}; - std::ranges::transform(PLANES, frustumPlanes.begin(), [vpt = glm::transpose(viewProjection)](const auto & idxs) { - const auto [idx, sgn] = idxs; - return vpt[3] + (vpt[idx] * sgn); - }); -} - -Direction3D -Camera::upFromForward(const Direction3D & forward) -{ - const auto right = crossProduct(forward, ::down); - return crossProduct(forward, right); -} - -std::array<GlobalPosition4D, 4> -Camera::extentsAtDist(const GlobalDistance dist) const -{ - const auto clampToSeaFloor = [this, dist](GlobalPosition3D target) -> GlobalPosition4D { - target += position; - if (target.z < -1500) { - const CalcPosition3D diff = target - position; - const CalcDistance limit = -1500 - position.z; - return {position + ((limit * diff) / diff.z), (limit * dist) / diff.z}; - } - return {target, dist}; - }; - const auto depth = -(2.F * (static_cast<float>(dist - near)) * static_cast<float>(far)) - / (static_cast<float>(dist) * (static_cast<float>(near - far))) - - 1.F; - static constexpr const std::array extents {-1.F, 1.F}; - static constexpr const auto cartesianExtents = extents * extents; - return cartesianExtents * [&depth, this, &clampToSeaFloor](const auto & extent) { - const glm::vec4 in {extent.first, extent.second, depth, 1.F}; - return clampToSeaFloor(perspective_divide(inverseViewProjection * in)); - }; -} |