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-rw-r--r--gfx/gl/camera.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 5b7269e..f642423 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -1,9 +1,9 @@
#include "camera.h"
-#include <collections.hpp>
+#include <collections.h>
#include <glm/gtx/intersect.hpp> // IWYU pragma: keep
#include <glm/gtx/transform.hpp> // IWYU pragma: keep
#include <maths.h>
-#include <ray.hpp>
+#include <ray.h>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, projection {glm::perspective(