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-rw-r--r--gfx/gl/camera.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 7438739..0e81282 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -4,19 +4,20 @@
#include <ray.hpp>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
- pos {pos}, forward {::north}, up {::up}, projection {glm::perspective(fov, aspect, zNear, zFar)}
+ position {pos}, forward {::north}, up {::up}, projection {glm::perspective(fov, aspect, zNear, zFar)}
{
}
glm::mat4
Camera::getViewProjection() const
{
- return projection * glm::lookAt(pos, pos + forward, up);
+ return projection * glm::lookAt(position, position + forward, up);
}
Ray
Camera::unProject(const glm::vec2 & mouse) const
{
static constexpr const glm::vec4 screen {0, 0, 1, 1};
- return {pos, glm::normalize(glm::unProject(mouse ^ 1, glm::lookAt(::origin, forward, up), projection, screen))};
+ return {position,
+ glm::normalize(glm::unProject(mouse ^ 1, glm::lookAt(::origin, forward, up), projection, screen))};
}