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-rw-r--r--game/network/network.h13
-rw-r--r--game/scenary/foliage.h4
-rw-r--r--game/scenary/illuminator.h4
-rw-r--r--game/terrain.h8
-rw-r--r--game/vehicles/railVehicleClass.h5
-rw-r--r--game/water.h8
6 files changed, 20 insertions, 22 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 5725360..ca17581 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -1,19 +1,18 @@
#pragma once
+#include "collection.h"
#include "gfx/gl/instanceVertices.h"
+#include "gfx/models/texture.h"
+#include "gfx/renderable.h"
#include "link.h"
-#include <collection.h>
-#include <gfx/renderable.h>
+#include "sorting.h"
+#include "special_members.h"
#include <glm/glm.hpp>
#include <memory>
#include <set>
-#include <sorting.h>
-#include <special_members.h>
#include <string>
#include <utility>
-#include <variant>
-class Texture;
class SceneShader;
template<typename> class Ray;
@@ -56,7 +55,7 @@ protected:
using Nodes = std::set<Node::Ptr, PtrMemberSorter<Node::Ptr, &Node::pos>>;
Nodes nodes;
- std::shared_ptr<Texture> texture;
+ Texture::Ptr texture;
};
template<typename LinkType> class NetworkLinkHolder {
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 3beda89..0a4261c 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -2,16 +2,16 @@
#include "assetFactory/asset.h"
#include "gfx/gl/instanceVertices.h"
+#include "gfx/models/texture.h"
#include "gfx/renderable.h"
class SceneShader;
class ShadowMapper;
class Location;
-class Texture;
class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
Mesh::Ptr bodyMesh;
- std::shared_ptr<Texture> texture;
+ Texture::Ptr texture;
glVertexArray instanceVAO;
public:
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index cd6073c..44bd583 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -2,15 +2,15 @@
#include "assetFactory/asset.h"
#include "gfx/gl/instanceVertices.h"
+#include "gfx/models/texture.h"
#include "gfx/renderable.h"
class SceneShader;
class Location;
-class Texture;
class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> {
Mesh::Ptr bodyMesh;
- std::shared_ptr<Texture> texture;
+ Texture::Ptr texture;
glVertexArray instanceVAO;
std::optional<glVertexArray> instancesSpotLightVAO, instancesPointLightVAO;
diff --git a/game/terrain.h b/game/terrain.h
index d088f89..1c79d19 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -4,12 +4,12 @@
#include "collection.h"
#include "config/types.h"
#include "game/worldobject.h"
-#include <gfx/models/mesh.h>
-#include <gfx/renderable.h>
+#include "gfx/models/mesh.h"
+#include "gfx/models/texture.h"
+#include "gfx/renderable.h"
#include <memory>
class SceneShader;
-class Texture;
class GeoData;
class Terrain : public WorldObject, public Renderable {
@@ -32,5 +32,5 @@ private:
std::shared_ptr<GeoData> geoData;
Collection<MeshT<Vertex>, false> meshes;
- std::shared_ptr<Texture> grass;
+ Texture::Ptr grass;
};
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 9d9d4c2..88f08c5 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -3,14 +3,13 @@
#include "assetFactory/asset.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/models/mesh.h"
+#include "gfx/models/texture.h"
#include "gfx/renderable.h"
#include <array>
#include <memory>
-#include <string>
class SceneShader;
class ShadowMapper;
-class Texture;
class Location;
class RailVehicleClass : public Renderable, public Asset {
@@ -25,7 +24,7 @@ public:
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;
- std::shared_ptr<Texture> texture;
+ Texture::Ptr texture;
float wheelBase;
float length;
float maxSpeed;
diff --git a/game/water.h b/game/water.h
index ceb7bd2..ba46703 100644
--- a/game/water.h
+++ b/game/water.h
@@ -4,12 +4,12 @@
#include "collection.h"
#include "config/types.h"
#include "game/worldobject.h"
-#include <gfx/models/mesh.h>
-#include <gfx/renderable.h>
+#include "gfx/models/mesh.h"
+#include "gfx/models/texture.h"
+#include "gfx/renderable.h"
#include <memory>
class SceneShader;
-class Texture;
class GeoData;
class Water : public WorldObject, public Renderable {
@@ -30,5 +30,5 @@ private:
std::shared_ptr<GeoData> geoData;
Collection<MeshT<Vertex>, false> meshes;
- std::shared_ptr<Texture> water;
+ Texture::Ptr water;
};