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-rw-r--r--game/network/link.cpp2
-rw-r--r--game/network/network.cpp2
-rw-r--r--game/network/rail.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 248fe7d..745896c 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -51,7 +51,7 @@ LinkCurve::positionAt(float dist, unsigned char start) const
+ RelativePosition3D {0, 0,
static_cast<RelativeDistance>(es.first->pos.z - centreBase.z)
+ (static_cast<RelativeDistance>(es.second->pos.z - es.first->pos.z) * frac)}};
- const auto pitch {vector_pitch({0, 0, static_cast<RelativeDistance>(es.second->pos.z - es.first->pos.z) / length})};
+ const auto pitch {vector_pitch(difference(es.second->pos, es.first->pos) / length)};
return Location {GlobalPosition3D(relPos + relClimb) + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}};
}
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 65b2a62..fa86cb5 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -95,7 +95,7 @@ Network::routeFromTo(const Link::End & end, const Node::Ptr & dest) const
GenCurveDef
Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir)
{
- const auto diff {end - start};
+ const auto diff = difference(end, start);
const auto vy {vector_yaw(diff)};
const auto dir = pi + startDir;
const auto flatStart {start.xy()}, flatEnd {end.xy()};
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index fd07ace..c29217a 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -32,7 +32,7 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end)
}
// Find start link/end - opposite entry dir to existing link; so pi +...
const Angle dir = pi + findNodeDirection(node1ins.first);
- if (dir == vector_yaw(end - start)) {
+ if (dir == vector_yaw(difference(end, start))) {
return addLink<RailLinkStraight>(start, end);
}
const auto flatStart {start.xy()}, flatEnd {end.xy()};
@@ -62,7 +62,7 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end)
return addLink<RailLinkCurve>(midh, end, c2);
}
}
- const auto diff {end - start};
+ const auto diff = difference(end, start);
const auto vy {vector_yaw(diff)};
const auto n2ed {(vy * 2) - dir - pi};
const auto centre {find_arc_centre(flatStart, dir, flatEnd, n2ed)};