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-rw-r--r--game/network/link.cpp2
-rw-r--r--game/network/rail.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 122eaf4..248fe7d 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -62,7 +62,7 @@ LinkCurve::intersectRay(const Ray<GlobalPosition3D> & ray) const
const auto & e1p {ends[1].node->pos};
const auto slength = round_frac(length / 2.F, 5.F);
const auto segs = std::round(15.F * slength / std::pow(radius, 0.7F));
- const auto step {glm::vec<2, RelativeDistance> {arc_length(arc), e1p.z - e0p.z} / segs};
+ const auto step {glm::vec<2, RelativeDistance> {arc.length(), e1p.z - e0p.z} / segs};
auto segCount = static_cast<std::size_t>(std::lround(segs)) + 1;
std::vector<GlobalPosition3D> points;
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 34cbceb..e342224 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -118,7 +118,7 @@ RailLinkCurve::RailLinkCurve(
RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b,
GlobalPosition3D c, const Arc arc) :
Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)},
- glm::length(RelativePosition3D(a->pos - c)) * arc_length(arc)),
+ glm::length(RelativePosition3D(a->pos - c)) * arc.length()),
LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc},
instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F),
half_pi - arc.first, half_pi - arc.second, radius)}