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-rw-r--r--game/network/network.cpp1
-rw-r--r--game/terrain.cpp2
-rw-r--r--game/vehicles/railVehicleClass.cpp14
3 files changed, 0 insertions, 17 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 500742c..b6c52b8 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -1,7 +1,6 @@
#include "network.h"
#include "routeWalker.h"
#include <array>
-#include <cache.h>
#include <game/network/link.h>
#include <gfx/models/texture.h>
#include <glm/gtx/intersect.hpp>
diff --git a/game/terrain.cpp b/game/terrain.cpp
index a4b6510..d2c8593 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -2,9 +2,7 @@
#include "game/geoData.h"
#include "gfx/models/texture.h"
#include <algorithm>
-#include <cache.h>
#include <cstddef>
-#include <filesystem>
#include <gfx/gl/sceneShader.h>
#include <gfx/gl/shadowMapper.h>
#include <gfx/image.h>
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 5fd7580..34c1359 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -2,26 +2,12 @@
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/shadowMapper.h"
#include "gfx/gl/vertexArrayObject.h"
-#include "gfx/models/mesh.h"
-#include "gfx/models/texture.h"
-#include "stream_support.h"
-#include <algorithm>
#include <array>
-#include <cache.h>
-#include <cmath>
-#include <cstddef>
-#include <filesystem>
#include <glm/glm.hpp>
-#include <iterator>
#include <lib/resource.h>
#include <location.h>
-#include <map>
#include <maths.h>
#include <memory>
-#include <set>
-#include <string>
-#include <utility>
-#include <vector>
bool
RailVehicleClass::persist(Persistence::PersistenceStore & store)