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-rw-r--r--game/geoData.cpp427
-rw-r--r--game/geoData.h106
2 files changed, 177 insertions, 356 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 1a1e530..a5fc4ef 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -66,7 +66,7 @@ GeoData::loadFromAsciiGrid(const std::filesystem::path & input)
});
}
}
- mesh.update_vertex_normals_only();
+ mesh.updateAllVertexNormals();
return mesh;
};
@@ -105,7 +105,7 @@ GeoData::createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistan
}
}
- mesh.update_vertex_normals_only();
+ mesh.updateAllVertexNormals();
return mesh;
}
@@ -361,7 +361,7 @@ GeoData::findBoundaryStart() const
[[nodiscard]] RelativePosition3D
GeoData::difference(const HalfedgeHandle heh) const
{
- return point(to_vertex_handle(heh)) - point(from_vertex_handle(heh));
+ return ::difference(point(to_vertex_handle(heh)), point(from_vertex_handle(heh)));
}
[[nodiscard]] RelativeDistance
@@ -377,23 +377,28 @@ GeoData::centre(const HalfedgeHandle heh) const
}
void
-GeoData::update_vertex_normals_only()
+GeoData::updateAllVertexNormals()
{
- update_vertex_normals_only(vertices_sbegin());
+ updateAllVertexNormals(vertices());
}
+template<std::ranges::range R>
void
-GeoData::update_vertex_normals_only(VertexIter start)
+GeoData::updateAllVertexNormals(const R & range)
{
- std::for_each(start, vertices_end(), [this](const auto vh) {
- if (normal(vh) == Normal3D {}) {
- Normal3D n;
- calc_vertex_normal_correct(vh, n);
- this->set_normal(vh, glm::normalize(n));
- }
+ std::ranges::for_each(range, [this](const auto vertex) {
+ updateVertexNormal(vertex);
});
}
+void
+GeoData::updateVertexNormal(VertexHandle vertex)
+{
+ Normal3D n;
+ calc_vertex_normal_correct(vertex, n);
+ set_normal(vertex, glm::normalize(n));
+}
+
bool
GeoData::triangleOverlapsTriangle(const Triangle<2> & a, const Triangle<2> & b)
{
@@ -411,281 +416,161 @@ GeoData::triangleContainsTriangle(const Triangle<2> & a, const Triangle<2> & b)
}
void
-GeoData::split(FaceHandle _fh)
+GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts & opts)
{
- // Collect halfedges of face
- const HalfedgeHandle he0 = halfedge_handle(_fh);
- const HalfedgeHandle he1 = next_halfedge_handle(he0);
- const HalfedgeHandle he2 = next_halfedge_handle(he1);
-
- const EdgeHandle eh0 = edge_handle(he0);
- const EdgeHandle eh1 = edge_handle(he1);
- const EdgeHandle eh2 = edge_handle(he2);
-
- // Collect points of face
- const VertexHandle p0 = to_vertex_handle(he0);
- const VertexHandle p1 = to_vertex_handle(he1);
- const VertexHandle p2 = to_vertex_handle(he2);
-
- // Calculate midpoint coordinates
- const Point new0 = centre(he0);
- const Point new1 = centre(he1);
- const Point new2 = centre(he2);
-
- // Add vertices at midpoint coordinates
- const VertexHandle v0 = add_vertex(new0);
- const VertexHandle v1 = add_vertex(new1);
- const VertexHandle v2 = add_vertex(new2);
-
- const bool split0 = !is_boundary(eh0);
- const bool split1 = !is_boundary(eh1);
- const bool split2 = !is_boundary(eh2);
-
- // delete original face
- delete_face(_fh, false);
-
- // split boundary edges of deleted face ( if not boundary )
- if (split0) {
- split(eh0, v0);
- }
-
- if (split1) {
- split(eh1, v1);
- }
-
- if (split2) {
- split(eh2, v2);
- }
-
- // Retriangulate
- add_face(v0, p0, v1);
- add_face(p2, v0, v2);
- add_face(v2, v1, p1);
- add_face(v2, v0, v1);
-}
-
-void
-GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const Surface & newFaceSurface)
-{
- static const RelativeDistance MAX_SLOPE = 1.5F;
- static const RelativeDistance MIN_ARC = 0.01F;
-
if (triangleStrip.size() < 3) {
return;
}
+ const auto stripMinMax = std::ranges::minmax(triangleStrip, {}, &GlobalPosition3D::z);
+ lowerExtent.z = std::min(upperExtent.z, stripMinMax.min.z);
+ upperExtent.z = std::max(upperExtent.z, stripMinMax.max.z);
- const auto initialVertexCount = static_cast<unsigned int>(n_vertices());
+ const auto vertexDistFrom = [this](GlobalPosition2D p) {
+ return [p, this](const VertexHandle v) {
+ return std::make_pair(v, glm::length(::difference(p, this->point(v).xy())));
+ };
+ };
- // Create new vertices
+ std::set<VertexHandle> newOrChangedVerts;
+ auto addVertexForNormalUpdate = [this, &newOrChangedVerts](const VertexHandle vertex) {
+ newOrChangedVerts.emplace(vertex);
+ std::ranges::copy(vv_range(vertex), std::inserter(newOrChangedVerts, newOrChangedVerts.end()));
+ };
+
+ // New vertices for each vertex in triangleStrip
std::vector<VertexHandle> newVerts;
newVerts.reserve(newVerts.size());
- std::transform(triangleStrip.begin(), triangleStrip.end(), std::back_inserter(newVerts), [this](const auto tsVert) {
- return add_vertex(tsVert);
- });
- // Create new faces
- const auto initialFaceCount = static_cast<int>(n_faces());
- std::for_each(strip_begin(newVerts), strip_end(newVerts), [this](const auto & newVert) {
- const auto [a, b, c] = newVert;
- add_face(a, b, c);
- });
- for (auto fhi = FaceIter {*this, FaceHandle {initialFaceCount}, true}; fhi != faces_end(); fhi++) {
- static constexpr auto MAX_FACE_AREA = 100'000'000.F;
- const auto fh = *fhi;
- if (triangle<3>(fh).area() > MAX_FACE_AREA) {
- split(fh);
- }
- }
- std::vector<FaceHandle> newFaces;
- std::copy_if(FaceIter {*this, FaceHandle {initialFaceCount}, true}, faces_end(), std::back_inserter(newFaces),
- [this](FaceHandle fh) {
- return !this->status(fh).deleted();
+ std::transform(triangleStrip.begin(), triangleStrip.end(), std::back_inserter(newVerts),
+ [this, &newVerts, &vertexDistFrom, &opts](const auto tsPoint) {
+ const auto face = findPoint(tsPoint);
+ if (const auto nearest = std::ranges::min(std::views::iota(fv_begin(face), fv_end(face))
+ | std::views::transform(vertexDistFrom(tsPoint)),
+ {}, &std::pair<VertexHandle, float>::second);
+ nearest.second < opts.nearNodeTolerance && !std::ranges::contains(newVerts, nearest.first)) {
+ point(nearest.first) = tsPoint;
+ return nearest.first;
+ }
+ return split(face, tsPoint);
});
-
- // Extrude corners
- struct Extrusion {
- VertexHandle boundaryVertex, extrusionVertex;
- Direction3D lowerLimit, upperLimit;
+ std::ranges::for_each(newVerts, addVertexForNormalUpdate);
+
+ // Create temporary triangles from triangleStrip
+ std::vector<Triangle<3>> strip;
+ std::transform(
+ strip_begin(triangleStrip), strip_end(triangleStrip), std::back_inserter(strip), [](const auto & newVert) {
+ const auto [a, b, c] = newVert;
+ return Triangle<3> {a, b, c};
+ });
+ auto getTriangle = [&strip](const auto point) -> const Triangle<3> * {
+ if (const auto t = std::ranges::find_if(strip,
+ [point](const auto & triangle) {
+ return triangleContainsPoint(point, triangle);
+ });
+ t != strip.end()) {
+ return &*t;
+ }
+ return nullptr;
};
- std::vector<Extrusion> extrusionExtents;
- boundaryWalk(
- [this, &extrusionExtents](const auto boundaryHeh) {
- const auto prevBoundaryHeh = prev_halfedge_handle(boundaryHeh);
- const auto prevBoundaryVertex = from_vertex_handle(prevBoundaryHeh);
- const auto boundaryVertex = from_vertex_handle(boundaryHeh);
- const auto nextBoundaryVertex = to_vertex_handle(boundaryHeh);
- const auto p0 = point(prevBoundaryVertex);
- const auto p1 = point(boundaryVertex);
- const auto p2 = point(nextBoundaryVertex);
- const auto e0 = glm::normalize(vector_normal(RelativePosition2D(p1 - p0)));
- const auto e1 = glm::normalize(vector_normal(RelativePosition2D(p2 - p1)));
-
- const auto addExtrusionFor = [this, &extrusionExtents, boundaryVertex, p1](Direction2D direction) {
- const auto doExtrusion = [this](VertexHandle & extrusionVertex, Direction2D direction,
- GlobalPosition3D boundaryVertex, RelativeDistance vert) {
- const auto extrusionDir = glm::normalize(direction || vert);
- const auto intersectAsNeeded = [this, &extrusionVertex](FaceHandle face, GlobalPosition3D pos) {
- if (const auto closeVertex = std::find_if(fv_begin(face), fv_end(face),
- [this, pos](const auto & vertex) {
- return glm::length(::difference(pos, this->point(vertex))) < 10.F;
- });
- closeVertex != fv_end(face)) {
- extrusionVertex = *closeVertex;
- return;
- }
- extrusionVertex = split(face, pos);
- };
-
- if (!extrusionVertex.is_valid()) {
- if (const auto intersect = intersectRay({boundaryVertex, extrusionDir})) {
- intersectAsNeeded(intersect->second, intersect->first);
- }
- else if (const auto intersect
- = intersectRay({boundaryVertex + GlobalPosition3D {1, 1, 0}, extrusionDir})) {
- intersectAsNeeded(intersect->second, intersect->first);
- }
- else if (const auto intersect
- = intersectRay({boundaryVertex + GlobalPosition3D {1, 0, 0}, extrusionDir})) {
- intersectAsNeeded(intersect->second, intersect->first);
- }
- }
-
- return extrusionDir;
- };
-
- VertexHandle extrusionVertex;
- extrusionExtents.emplace_back(boundaryVertex, extrusionVertex,
- doExtrusion(extrusionVertex, direction, p1, -MAX_SLOPE),
- doExtrusion(extrusionVertex, direction, p1, MAX_SLOPE));
- assert(extrusionVertex.is_valid());
- if (extrusionExtents.size() >= 2) {
- const auto & last = *extrusionExtents.rbegin();
- const auto & prev = *++extrusionExtents.rbegin();
- if (last.boundaryVertex == prev.boundaryVertex
- && last.extrusionVertex == prev.extrusionVertex) {
- extrusionExtents.pop_back();
- }
- }
- };
- if (const Arc arc {e0, e1}; arc.length() < MIN_ARC) {
- addExtrusionFor(normalize(e0 + e1) / cosf(arc.length() / 2.F));
- }
- else if (arc.length() < pi) {
- // Previous half edge end to current half end start arc tangents
- const auto limit = std::ceil(arc.length() * 5.F / pi);
- const auto inc = arc.length() / limit;
- for (float step = 0; step <= limit; step += 1.F) {
- addExtrusionFor(sincos(arc.first + (step * inc)));
- }
- }
- else {
- // Single tangent bisecting the difference
- addExtrusionFor(normalize(e0 + e1) / sinf((arc.length() - pi) / 2.F));
- }
- },
- *voh_begin(newVerts.front()));
-
- // Cut existing terrain
- extrusionExtents.emplace_back(extrusionExtents.front()); // Circular next
- std::vector<std::vector<VertexHandle>> boundaryFaces;
- for (const auto & [first, second] : extrusionExtents | std::views::adjacent<2>) {
- const auto p0 = point(first.boundaryVertex);
- const auto p1 = point(second.boundaryVertex);
- const auto bdir = RelativePosition3D(p1 - p0);
- const auto make_plane = [p0](auto y, auto z) {
- return GeometricPlaneT<GlobalPosition3D> {p0, crossProduct(y, z)};
- };
- const auto planes = ((first.boundaryVertex == second.boundaryVertex)
- ? std::array {make_plane(second.lowerLimit, first.lowerLimit),
- make_plane(second.upperLimit, first.upperLimit),
- }
- : std::array {
- make_plane(bdir, second.lowerLimit),
- make_plane(bdir, second.upperLimit),
- });
- assert(planes.front().normal.z > 0.F);
- assert(planes.back().normal.z > 0.F);
-
- auto & out = boundaryFaces.emplace_back();
- out.emplace_back(first.boundaryVertex);
- out.emplace_back(first.extrusionVertex);
- for (auto currentVertex = first.extrusionVertex;
- !find_halfedge(currentVertex, second.extrusionVertex).is_valid();) {
- [[maybe_unused]] const auto n
- = std::any_of(voh_begin(currentVertex), voh_end(currentVertex), [&](const auto currentVertexOut) {
- const auto next = next_halfedge_handle(currentVertexOut);
- const auto nextVertex = to_vertex_handle(next);
- const auto startVertex = from_vertex_handle(next);
- if (nextVertex == *++out.rbegin()) {
- // This half edge goes back to the previous vertex
- return false;
- }
- const auto edge = edge_handle(next);
- const auto ep0 = point(startVertex);
- const auto ep1 = point(nextVertex);
- if (planes.front().getRelation(ep1) == GeometricPlane::PlaneRelation::Below
- || planes.back().getRelation(ep1) == GeometricPlane::PlaneRelation::Above) {
- return false;
- }
- const auto diff = RelativePosition3D(ep1 - ep0);
- const auto length = glm::length(diff);
- const auto dir = diff / length;
- const Ray r {ep1, -dir};
- const auto dists = planes * [r](const auto & plane) {
- RelativeDistance dist {};
- if (r.intersectPlane(plane.origin, plane.normal, dist)) {
- return dist;
- }
- return INFINITY;
- };
- const auto dist = *std::min_element(dists.begin(), dists.end());
- const auto splitPos = ep1 - (dir * dist);
- if (dist <= length) {
- currentVertex = split(edge, splitPos);
- out.emplace_back(currentVertex);
- return true;
- }
- return false;
- });
- assert(n);
+ // Cut along each edge of triangleStrip AB, AC, BC, BD, CD, CE etc
+ std::map<VertexHandle, const Triangle<3> *> boundaryTriangles;
+ auto doBoundaryPart = [this, &boundaryTriangles, &newVerts, &vertexDistFrom, &opts, &addVertexForNormalUpdate](
+ VertexHandle start, VertexHandle end, const Triangle<3> & triangle) {
+ boundaryTriangles.emplace(start, &triangle);
+ const auto endPoint = point(end);
+ while (!std::ranges::contains(vv_range(start), end)
+ && std::ranges::any_of(voh_range(start), [&](const auto & outHalf) {
+ const auto next = next_halfedge_handle(outHalf);
+ const auto startPoint = point(start);
+ const auto nexts = std::array {from_vertex_handle(next), to_vertex_handle(next)};
+ const auto nextPoints = nexts | std::views::transform([this](const auto v) {
+ return std::make_pair(v, this->point(v));
+ });
+ if (linesCross(startPoint, endPoint, nextPoints.front().second, nextPoints.back().second)) {
+ if (const auto intersection = linesIntersectAt(startPoint.xy(), endPoint.xy(),
+ nextPoints.front().second.xy(), nextPoints.back().second.xy())) {
+ if (const auto nextDist
+ = std::ranges::min(nexts | std::views::transform(vertexDistFrom(*intersection)),
+ {}, &std::pair<VertexHandle, float>::second);
+ nextDist.second < opts.nearNodeTolerance
+ && !boundaryTriangles.contains(nextDist.first)
+ && !std::ranges::contains(newVerts, nextDist.first)) {
+ start = nextDist.first;
+ point(start) = positionOnTriangle(*intersection, triangle);
+ }
+ else {
+ start = split(edge_handle(next), positionOnTriangle(*intersection, triangle));
+ }
+ addVertexForNormalUpdate(start);
+ boundaryTriangles.emplace(start, &triangle);
+ return true;
+ }
+ }
+ return false;
+ })) { }
+ };
+ auto doBoundary = [&doBoundaryPart, triangle = strip.begin()](const auto & verts) mutable {
+ const auto & [a, b, c] = verts;
+ doBoundaryPart(a, b, *triangle);
+ doBoundaryPart(a, c, *triangle);
+ triangle++;
+ };
+ std::ranges::for_each(newVerts | std::views::adjacent<3>, doBoundary);
+ doBoundaryPart(*++newVerts.rbegin(), newVerts.back(), *strip.rbegin());
+
+ std::set<HalfedgeHandle> done;
+ std::set<HalfedgeHandle> todo;
+ auto todoOutHalfEdges = [&todo, &done, this](const VertexHandle v) {
+ std::copy_if(voh_begin(v), voh_end(v), std::inserter(todo, todo.end()), [&done](const auto & h) {
+ return !done.contains(h);
+ });
+ };
+ std::ranges::for_each(newVerts, todoOutHalfEdges);
+ while (!todo.empty()) {
+ const auto heh = todo.extract(todo.begin()).value();
+ const auto fromVertex = from_vertex_handle(heh);
+ const auto toVertex = to_vertex_handle(heh);
+ const auto & fromPoint = point(fromVertex);
+ auto & toPoint = point(toVertex);
+ auto toTriangle = getTriangle(toPoint);
+ if (!toTriangle) {
+ if (const auto boundaryVertex = boundaryTriangles.find(toVertex);
+ boundaryVertex != boundaryTriangles.end()) {
+ toTriangle = boundaryVertex->second;
+ }
}
- out.emplace_back(second.extrusionVertex);
- if (first.boundaryVertex != second.boundaryVertex) {
- out.emplace_back(second.boundaryVertex);
+ if (toTriangle) { // point within the new strip, adjust vertically by triangle
+ toPoint.z = positionOnTriangle(toPoint, *toTriangle).z;
+ addVertexForNormalUpdate(toVertex);
+ todoOutHalfEdges(toVertex);
}
+ else if (!toTriangle) { // point without the new strip, adjust vertically by limit
+ const auto maxOffset = static_cast<GlobalDistance>(opts.maxSlope * glm::length(difference(heh).xy()));
+ const auto newHeight = std::clamp(toPoint.z, fromPoint.z - maxOffset, fromPoint.z + maxOffset);
+ if (newHeight != toPoint.z) {
+ toPoint.z = newHeight;
+ addVertexForNormalUpdate(toVertex);
+ std::copy_if(voh_begin(toVertex), voh_end(toVertex), std::inserter(todo, todo.end()),
+ [this, &boundaryTriangles](const auto & heh) {
+ return !boundaryTriangles.contains(to_vertex_handle(heh));
+ });
+ }
+ }
+ done.insert(heh);
}
- // Remove old faces
- std::set<FaceHandle> visited;
- auto removeOld = [&](auto & self, const auto face) -> void {
- if (visited.insert(face).second) {
- std::for_each(fh_begin(face), fh_end(face), [&](const auto fh) {
- const auto b1 = to_vertex_handle(fh);
- const auto b2 = from_vertex_handle(fh);
- if (opposite_face_handle(fh).is_valid()
- && std::none_of(boundaryFaces.begin(), boundaryFaces.end(), [b2, b1](const auto & bf) {
- return std::adjacent_find(bf.begin(), bf.end(), [b2, b1](const auto v1, const auto v2) {
- return b1 == v1 && b2 == v2;
- }) != bf.end();
- })) {
- self(self, opposite_face_handle(fh));
- }
- });
-
- delete_face(face, false);
+ auto surfaceStripWalk = [this, &getTriangle, &opts](const auto & surfaceStripWalk, const auto & face) -> void {
+ if (!property(surface, face)) {
+ property(surface, face) = &opts.surface;
+ std::ranges::for_each(
+ ff_range(face), [this, &getTriangle, &surfaceStripWalk](const auto & adjacentFaceHandle) {
+ if (getTriangle(this->triangle<2>(adjacentFaceHandle).centroid())) {
+ surfaceStripWalk(surfaceStripWalk, adjacentFaceHandle);
+ }
+ });
}
};
- removeOld(removeOld, findPoint(triangleStrip.front()));
-
- std::for_each(boundaryFaces.begin(), boundaryFaces.end(), [&](auto & boundaryFace) {
- std::reverse(boundaryFace.begin(), boundaryFace.end());
- add_face(boundaryFace);
- });
-
- // Tidy up
- update_vertex_normals_only(VertexIter {*this, vertex_handle(initialVertexCount), true});
+ surfaceStripWalk(surfaceStripWalk, findPoint(strip.front().centroid()));
- std::for_each(newFaces.begin(), newFaces.end(), [&newFaceSurface, this](const auto fh) {
- property(surface, fh) = &newFaceSurface;
- });
+ updateAllVertexNormals(newOrChangedVerts);
}
diff --git a/game/geoData.h b/game/geoData.h
index ed1734c..79924d3 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -4,6 +4,7 @@
#include "config/types.h"
#include "ray.h"
#include "surface.h"
+#include "triangle.h"
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
#include <glm/vec2.hpp>
@@ -52,76 +53,7 @@ public:
mutable FaceHandle _face {};
};
- template<glm::length_t Dim> struct Triangle : public glm::vec<3, glm::vec<Dim, GlobalDistance>> {
- using base = glm::vec<3, glm::vec<Dim, GlobalDistance>>;
- using base::base;
-
- template<IterableCollection Range> Triangle(const GeoData * m, Range range)
- {
- assert(std::distance(range.begin(), range.end()) == 3);
- std::transform(range.begin(), range.end(), &base::operator[](0), [m](auto vh) {
- return m->point(vh);
- });
- }
-
- [[nodiscard]] glm::vec<Dim, GlobalDistance>
- operator*(BaryPosition bari) const
- {
- return p(0) + (difference(p(0), p(1)) * bari.x) + (difference(p(0), p(2)) * bari.y);
- }
-
- [[nodiscard]] auto
- area() const
- requires(Dim == 3)
- {
- return glm::length(crossProduct(difference(p(0), p(1)), difference(p(0), p(2)))) / 2.F;
- }
-
- [[nodiscard]] Normal3D
- normal() const
- requires(Dim == 3)
- {
- return crossProduct(difference(p(0), p(1)), difference(p(0), p(2)));
- }
-
- [[nodiscard]] Normal3D
- nnormal() const
- requires(Dim == 3)
- {
- return glm::normalize(normal());
- }
-
- [[nodiscard]] auto
- angle(glm::length_t c) const
- {
- return Arc {P(c), P(c + 2), P(c + 1)}.length();
- }
-
- template<glm::length_t D = Dim>
- [[nodiscard]] auto
- angleAt(const GlobalPosition<D> pos) const
- requires(D <= Dim)
- {
- for (glm::length_t i {}; i < 3; ++i) {
- if (GlobalPosition<D> {p(i)} == pos) {
- return angle(i);
- }
- }
- return 0.F;
- }
-
- [[nodiscard]] inline auto
- p(const glm::length_t i) const
- {
- return base::operator[](i);
- }
-
- [[nodiscard]] inline auto
- P(const glm::length_t i) const
- {
- return base::operator[](i % 3);
- }
- };
+ template<glm::length_t Dim> using Triangle = ::Triangle<Dim, GlobalDistance>;
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
@@ -142,7 +74,16 @@ public:
[[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
- void setHeights(const std::span<const GlobalPosition3D> triangleStrip, const Surface &);
+ struct SetHeightsOpts {
+ static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F;
+ static constexpr auto DEFAULT_MAX_SLOPE = 0.5F;
+
+ const Surface & surface;
+ RelativeDistance nearNodeTolerance = DEFAULT_NEAR_NODE_TOLERANACE;
+ RelativeDistance maxSlope = DEFAULT_MAX_SLOPE;
+ };
+
+ void setHeights(std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts &);
[[nodiscard]] auto
getExtents() const
@@ -160,9 +101,13 @@ public:
protected:
template<glm::length_t Dim>
[[nodiscard]] Triangle<Dim>
- triangle(FaceHandle f) const
+ triangle(FaceHandle face) const
{
- return {this, fv_range(f)};
+ Triangle<Dim> triangle;
+ std::ranges::transform(fv_range(face), triangle.begin(), [this](auto vertex) {
+ return point(vertex);
+ });
+ return triangle;
}
[[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
@@ -172,21 +117,12 @@ protected:
[[nodiscard]] HalfedgeHandle findBoundaryStart() const;
[[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const;
- template<glm::length_t D>
- [[nodiscard]] static RelativePosition<D>
- difference(const GlobalPosition<D> a, const GlobalPosition<D> b)
- {
- return b - a;
- }
-
[[nodiscard]] RelativeDistance length(const HalfedgeHandle) const;
[[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const;
- void update_vertex_normals_only();
- void update_vertex_normals_only(VertexIter start);
-
- using OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits>::split;
- void split(FaceHandle);
+ void updateAllVertexNormals();
+ template<std::ranges::range R> void updateAllVertexNormals(const R &);
+ void updateVertexNormal(VertexHandle);
private:
GlobalPosition3D lowerExtent {}, upperExtent {};