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-rw-r--r--game/geoData.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index eef5dc7..d15a51b 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -451,6 +451,7 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
std::views::iota(fv_begin(face), fv_end(face)) | std::views::transform(vertexDistFrom(tsPoint)), {},
&std::pair<VertexHandle, float>::second);
nearest.second < opts.nearNodeTolerance) {
+ point(nearest.first).z = tsPoint.z;
return nearest.first;
}
// Check edges
@@ -512,16 +513,16 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
if (linesCross(startPoint, endPoint, nextPoints.front().second, nextPoints.back().second)) {
if (const auto intersection = linesIntersectAt(startPoint.xy(), endPoint.xy(),
nextPoints.front().second.xy(), nextPoints.back().second.xy())) {
- const auto newPosition = positionOnTriangle(*intersection, triangle);
if (const auto nextDist
= std::ranges::min(nexts | std::views::transform(vertexDistFrom(*intersection)), {},
&std::pair<VertexHandle, float>::second);
nextDist.second < opts.nearNodeTolerance) {
+ point(nextDist.first).z = positionOnTriangle(point(nextDist.first), triangle).z;
start = nextDist.first;
return true;
}
else {
- start = split(edge_handle(next), newPosition);
+ start = split(edge_handle(next), positionOnTriangle(*intersection, triangle));
}
addVertexForNormalUpdate(start);
boundaryTriangles.emplace(start, &triangle);