diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/network/rail.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index fe513ff..77d53e4 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -14,6 +14,7 @@ #include <utility> constexpr std::size_t RAIL_CROSSSECTION_VERTICES {5}; +constexpr glm::vec3 RAIL_HEIGHT {0, .25F, 0}; RailLinks::RailLinks() : texture {Texture::cachedTexture.get("rails.jpg")} { } void RailLinks::tick(TickDuration) { } @@ -67,9 +68,9 @@ constexpr const std::array<std::pair<glm::vec3, float>, RAIL_CROSSSECTION_VERTIC // _/ \_ // left to right {{-1.9F, 0.F, 0.F}, 0.F}, - {{-.608F, RAIL_HEIGHT, 0.F}, 0.34F}, - {{0, RAIL_HEIGHT * .7F, 0.F}, 0.5F}, - {{.608F, RAIL_HEIGHT, 0.F}, 0.66F}, + {{-.608F, RAIL_HEIGHT.y, 0.F}, 0.34F}, + {{0, RAIL_HEIGHT.y * .7F, 0.F}, 0.5F}, + {{.608F, RAIL_HEIGHT.y, 0.F}, 0.66F}, {{1.9F, 0.F, 0.F}, 1.F}, }}; constexpr auto sleepers {5.F}; // There are 5 repetitions of sleepers in the texture @@ -105,7 +106,7 @@ RailLinkStraight::positionAt(float dist, unsigned char start) const const auto es {std::make_pair(ends[start].first.get(), ends[1 - start].first.get())}; const auto diff {es.second->pos - es.first->pos}; const auto dir {glm::normalize(diff)}; - return Transform {es.first->pos + dir * dist, {-vector_pitch(dir), vector_yaw(dir), 0}}; + return Transform {es.first->pos + RAIL_HEIGHT + dir * dist, {-vector_pitch(dir), vector_yaw(dir), 0}}; } RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec2 c) : @@ -148,8 +149,8 @@ RailLinkCurve::positionAt(float dist, unsigned char start) const const auto ang {as.first + ((as.second - as.first) * frac)}; const auto angArc {ang - half_pi}; const auto relPos {glm::vec3 {std::cos(angArc), 0, -std::sin(angArc)} * radius}; - const auto relClimb { - glm::vec3 {0, -centreBase.y + es.first->pos.y + ((es.second->pos.y - es.first->pos.y) * frac), 0}}; + const auto relClimb {RAIL_HEIGHT + + glm::vec3 {0, -centreBase.y + es.first->pos.y + ((es.second->pos.y - es.first->pos.y) * frac), 0}}; const auto pitch {vector_pitch({0, (es.first->pos.y - es.second->pos.y) / length, 0})}; return Transform {relPos + relClimb + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}}; } |